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It was the first time that Wizards of the Coast had put its name on a crossover between its two greatest brands, although the content had not been tested and therefore could not be considered "official".
PLANESHIFT AMONKHET PDF
Plane Shift: Zendikar, a free online PDF supplement of D&D 5th Edition rules for the respective plan, originally designed for Magic. In parallel, the book author James Wyatt - already known for several works on The Art of Magic: the Gathering - Zendikar, an art book containing incredible story information and illustrations about the world that served as the backdrop for the then-newly released MTG set,īattle for Zendikar. Still, this is an interesting enough read, and you certainly can't beat the price! (B+). The product concludes with an appendix on running planeswalker characters, which is largely limited to advice with only a minimum of mechanics.Īll in all, this product has some interesting ideas and a cool aesthetic, but the setting feels limited (if you're not interested in the God-Pharaoh's schemes or random fights with monsters in the desert, you're on your own) and much of the material here is specialized for that setting (so that it could take work to make it fit into other campaigns, even those with Egyptian theming). The few completely new monsters (criosphinxes, heart-piercer manticores, and serpopards) are only OK.
PLANESHIFT AMONKHET MANUAL
The monster listing is mainly just guidelines for reskinning or modifying Monster Manual creatures, although a number of the new twists are neat enough. The new cleric domains are fine, but largely just mashups of features from core cleric domains however, the zeal domain stands out as somewhat more distinctive.
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The aven somewhat resemble the aarakocra, but with two distinguishing subraces the khenra have an interesting concept (a twin-centric race) but only OK mechanics the minotaur is basically a half-orc with a horn attack and the naga's snake-like abilities are interesting, but maybe a little strong for a starting character. The backgrounds are specific to this setting, and can't easily be ported over to others. The setting-specific character options include two new backgrounds (initiate and vizier) and one variant background (dissenter) four new races (aven, khenra, minotaur, and naga) and four new cleric domains (solidarity, strength, ambition, and zeal). This product provides an overview of the setting, and guidelines for creating characters and customizing monsters for the setting.
PLANESHIFT AMONKHET FULL
The setting itself combines Egyptian mythology with a mix of zombie apocalypse and the Hunger Games: a single bastion of life and civilization, surrounded by a desert full of undead, where the inhabitants compete for the favor of their God-Pharaoh (who has a dark, secret agenda). The settin An adaptation of Magic: The Gathering's Amonkhet setting for D&D 5th Edition.
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Author James Wyatt leads the way through the Trials of the five gods with a set of rules to bring your Dungeons & Dragons adventures to life in Amonkhet, including new races, new monsters, new backgrounds, and cleric domains for each of the five gods.moreĪn adaptation of Magic: The Gathering's Amonkhet setting for D&D 5th Edition. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh? If The Art of Magic: The Gathering-Amonkhet sparked your interest in the wasted desert and thriving city of this plane, you can experience it yourself in these pages. Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh? If T Five deadly Trials await every initiate on the plane of Amonkhet. Five deadly Trials await every initiate on the plane of Amonkhet.